How does combat proceed?Important Note: The battle system as described here as well as stat and leveling system of this online RPG have nothing to do with the work of Mashashi Kishimoto or the Anime/Manga accept for that it can be used to support the story used on this forum. The game system is and remains intellectual property of Georgy Andreyevitch Makarov and is has copyright protection as well as the standardized protection of intellectual property.
Copying this game system is thus a criminal act punishable by law.As this is a post by post RPG in the situation of player vs player or admin controlled NPC vs player combat will proceed in the following order:
- The player with the highest speed starts off the battle by posting his turn.Every player can use their AP (Action Points) during their turn and those can be used to block, counter, dodge your opponents attacks, attack your opponent , preform Jutsu, set up traps, talk, run, hide or whatever else you feel like doing. Everything you do (unless specified otherwise by the rules or admins) costs at least 1 AP (accept for breathing). The amount of AP a character has per round is based on their Speed Stat.
Some actions cost more than 1 AP, this is mostly the case for Jutsu and some more complex or time consuming basic actions. (This will be explained further down below.)
Note: You will be judged on Role-playing/ Creativity / Stats in that very order.
- The player with the lower speed posts his turn.The player with the lowest speed can either use all his AP (Action Points) to block the previous attacks or use only a few of his AP (Action Points) in order to do so and use all remaining actions for other purposes. Remember however that you will be judged logically when it comes to dodging or blocking, for instance: If your opponent used a fireball on you and then threw 2 kunai your way jumping into the air will not make you avoid all 3 attacks because if you'd jump into the air from the fireball the two kunai would logically be thrown to your mid-air location, as opposed to your opponent being so dumb that he would throw his 2 kunai at an empty spot.
- Both players wait for the decision of the JudgeBoth players then wait until an Admin has looked at this and stated his judgment on the two posts. To prevent cheating or conspiracy theories no Admin is allowed to judge his or her own battles and has to wait for another Admin to do so. The Admin will Judge the outcome of the two posts and post the new in battle stats of the player's characters.
In this first Admin post however the Admin will only Judge whether the player that went second managed to avoid the damage that the first player aimed to deliver and if not how much damage they took.
- The player with the highest speed Proceeds with his second turn.Much like the player with the lower speed in his second turn the first player he can either use all his AP (Action Points) to block the previous attacks or use only a few of his AP (Action Points) in order to do so and use all remaining actions for other purposes.
- Both players wait for the decision of the Judge AgainNow both players wait for admin Judgement after each post for this time the admin will be judging how successful the slower player was with his attempts to damage or otherwise defeat the first one and whether the last post was of any help to this.
- Afther that the process repeats again and again until the battle is concluded.In Short ; Battle Set-up Admin Post >
Player A >
Player B >
Admin Check for damage Player B >
Player A >
Admin Check for damage Player A >
Player B >
Admin check for damage Player B >
Player A >
Admin Check for damage player A >
Player B >
Admin Check for damage Player B >
Player A >
Admin check for damage player A>
and so on and on until the battle is concluded in one way or another.