Neo Naruto RPG is a unique type of play by post roleplaying forum that mixes creative storywriting with RPG elements close to that of a tabletop RPG game and lets the players be the main characters in a story rather than yet another one.
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Ninjutsu List

View previous topic View next topic Go down 
AuthorMessage
Admin
Admin
avatar

Posts : 658
Join date : 2013-04-16

PostSubject: Ninjutsu List   Wed 17 Apr - 13:49

Ninjutsu

E-Rank

Quote :

Ayatsuito no Jutsu - String Reeling Technique
Skill: Ninjutsu
Rank: E Rank
Type: Supplementary/Modifier
Range: Close (0-5m)
Chakra: 1
AP: 1

Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. When the opponent enters the area of the wire trap, the wire will restrict and hog-tie them.

Limit: Traps Skill E, Ninja wire. The amount of ninja-wire units available to the character decides how many times this technique can be used.

Quote :

Nawanuke no Jutsu - Escaping Skill
Skill: Ninjutsu
Rank: E Rank
Type: Supplementary
Range: (Self)
Chakra: 1
AP: 1

Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds or grapples. This skill does not work for escaping from metal binding or ties. Meaning it will prove ineffective against Ninja Wire or Handcuffs.

Limit: None

Quote :

Bunshin no Jutsu - Clone Technique
Skill: Ninjutsu
Rank: E Rank
Type: Clone
Chakra: 2 (Per Clone)
AP: 1 (Per every 5 clones)

Description: Bunshin no Jutsu is a Ninjutsu technique every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one’s opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.

Limit: Amount of Maximum Clones equals Intelligence Stat .

Quote :

Henge no Jutsu - Transformation Technique
Skill: Ninjutsu
Rank: E Rank
Type: Supplementary
Range: (Self)
Chakra: 2 ( + 1 ME per turn in transformed state)
AP: 1

Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
The user cannot transform into something that is greatly different from his own size, if the user still chooses to do this they will be forced out of the Jutsu and will receive damage to their body, the larger the difference in size the larger the damage they will receive. The damage received will be due to their body stretching itself forcibly.
However using surrounding objects and tools to make up for the difference in mass (if wanting to be larger) they can make those items/tools transform along as part of their form. But they would have to pay the cost for each individual object as if it were a person. Upon transformation the users impersonation skill will decide just how well they can pretend to be that which they transformed into.

Limit: None

Quote :

Kawarimi no Jutsu - Change of Body Stance Technique
Skill: Ninjutsu
Rank: E Rank
Type: Supplementary/Modifier
Range: 1 - 10 meters
Chakra: 4
AP: 1

Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. (Object must be present and targeted before use, if no possible objects are present the technique is impossible to use) This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
The object or person that is switched with has to at least have a mass equal to the attacked area or evenly large to the character using it.  Likewise there has to be a connection between the character and the targeted object, without anything directly blocking the switch.
Example : If character is in a room with no windows and locked armored doors, he would not be able to substitute himself with an object or person outside of that room. Likewise being blinded for example and not being able to visually or otherwise perceive the object one desires to switch with makes the switch impossible.
However if held down in a grapple, rope-tied or even completely encased in a spiderweb with only the face still open, one could still switch if a usable object is within sight. However if fully encased in the web this would become impossible, the web then functioning similar to the room mentioned earlier.

Limit: Ninjutsu Stat divided by 3 decides the amount of times this technique can be used per in game day.


Last edited by Admin on Wed 17 Apr - 23:12; edited 2 times in total
Back to top Go down
View user profile http://neonaruto.actieforum.com
Admin
Admin
avatar

Posts : 658
Join date : 2013-04-16

PostSubject: Re: Ninjutsu List   Wed 17 Apr - 23:08

D-Rank


Quote :

Fukumi Hari - Hidden Needles
Skill: Ninjutsu
Rank: D Rank
Type: Attack
Range: 0-5 Meter
Chakra: 3
AP: 1
Hit Bonus: +2

Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy. This technique does regular projectile damage as would be dealt by a Senbon.

Limit: Senbon , Shuriken Jutsu D.

Quote :

Kage Shuriken no Jutsu - Shadow Projectile Technique
Skill: Ninjutsu
Rank: D Rank
Type: Attack
Range:  5 - 20 meter
Chakra: 4
AP: 1
Hit Bonus: second projectile + 1

Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a projectile that is large enough to leave a shadow. When throwing the projectile, the ninja will also throw a second projectile to hide in the shadow of the first. The hidden secondary projectile can then approach the target without their being aware directly aware.
This jutsu deals regular damage of the projectile utilized.

Limit: Projectile

Quote :

Kirigakure no Jutsu - Hidden Mist Technique
Skill: Ninjutsu
Rank: D Rank
Type: Supplementary
Range:  25 meter radius around the user or target.
Chakra: 4 (+ 2 Chakra per round after the first one)
AP: 2 (if Seal Knowledge = 6+ , then AP cost becomes 1)

Description: Kirigakure no Jutsu is a Ninjutsu technique utilized mostly by Hidden Mist ninja. The ninja causes the area surrounding them or another target of choice to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.  This technique lowers the FCS of all those within the mist by 3 for the purpose of hit/miss calculations. It doesn't damage the target's FCS just makes them unable to utilize it for the purpose of attacking and defending.

Limit: None

Quote :

Oboro Bunshin no Jutsu - Haze Clone Technique
Skill: Ninjutsu
Rank: D Rank
Type: Supplementary
Range:  25 meter radius around the user or target.
Chakra: 4 (+ 1 ME per round after the first one.)
AP: 2 (if Seal Knowledge = 6+ , then AP cost becomes 1)

Description: Oboro Bunshin is a normal Bunshin technique that creates approximately a hundred clones. Due to the number of clones created, the user can take the opportunity to hide from their target and attack from elsewhere. Unlike the regular Bunshin these clones function as a mirage and don't disperse on contact instead letting everything go straight through them like thin air. Their main function is to obscure vision and to cause confusion.

Note: This is not a normal clone technique.

Note: The amount of actions all 100 clones can use for the purpose of confusing the target(s) is equal to the total maximum AP of the user of the technique.

Limit: Chakra Control Skill C. Intelligence 5.

Quote :

Sakura Fubuki no Jutsu - Cherry Blossom Snow Storm Technique
Skill: Ninjutsu
Rank: D Rank
Type: Attack
Range:  0 - 10 meters
Chakra: 5
ME: 1
AP: 2

Description: The user will hurl kunai with pouches attached at their target. Upon impact, the pouches explode, releasing small explosive notes. Due to the large number of kunai thrown, a shower of notes will rain down on the target. The user will then throw one final kunai with an active explosive note at the target. It will begin to burn, and by igniting the falling smaller notes it will cause a gigantic explosion.
This technique allows the user to send any number of Mini-Explosive Note pouches in their possession at their opponent at once as long as each pouch is also accompanied by a projectile to carry them there. The pouches can be sent to any location within the Jutsu range and will then spread over a 3 meter area upon impact. Then the user is able to send a projectile with a regular explosive note/tag attached to it into the area to ignite them into a massive explosion.

Note: Using this Jutsu the user doesn't have to pre-attach the explosive tools to the projectiles.

Note: If the Projectiles carrying the pouches were tossed at area's that will not make them connect after the 3 meter area spread then multiple projectiles can and should be fired at the later stage in order to ignite them all. The user must carry a sufficient amount of projectiles and explosive to perform this technique before initiating it.

Limit: Shuriken Jutsu Skill D. Explosives Skill C. Intelligence 5. Mini-Explosive Note Pouch, Explosive Note/Tag, Kunai (or other projectile that can fulfill the function.)

Quote :

Shunshin no Jutsu - Body Flicker Technique
Skill: Ninjutsu
Rank: D Rank
Type: Supplementary
Chakra: 5
ME: 1
AP: X

Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance, this effect is usually achieved by mixing this technique with a area-effect Genjutsu of a lower rank.

Note: This Jutsu allows the user to move twice the distance they normally could with 1 AP and for a one time cost allows the user to use as much AP on this movement as they wish as long as the user moves in a straight line. This nummer of AP cannot exceed the amount of AP you have per turn.

Limit: This Jutsu can be used 2 times per in game day, per rank of chakra control that the user possesses.

Quote :

Utsusemi no Jutsu - Empty Cicada Shell Technique
Skill: Ninjutsu
Rank: D Rank
Type: Supplementary
Range:  Any
Chakra: 4
ME: 1
AP: 2 (if Seal Knowledge = 6+ , then AP cost becomes 1)

Description: Forming the needed hand seals, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.

Limit: Expression Skill E, Intelligence 5, Ninjutsu 4.


Last edited by Admin on Thu 18 Apr - 7:10; edited 2 times in total
Back to top Go down
View user profile http://neonaruto.actieforum.com
Admin
Admin
avatar

Posts : 658
Join date : 2013-04-16

PostSubject: Re: Ninjutsu List   Thu 18 Apr - 0:59

Quote :

Doton Tsuuro no Jutsu - Earth Passage Technique
Skill: Ninjutsu
Rank: C Rank
Type: Supplementary
Range: Self
Chakra: 6 per round
ME: 2 per round
AP: 3 (if SLK = 6+ , then AP cost becomes 2 / if SLK = 9+ then AP cost becomes 1)

Description: Doton Tsuuro , the act of using once chakra to create a small opening in the ground in order to pass through. This is similar to very quickly digging a tunnel underground, however instead of a tunnel a small balloon of chakra acting as a force field surrounds the user of this skill appears and makes it so that all earth around the user becomes see though and passable unless it is somehow sealed by a rite. This allows the ninja to go into the earth and hide from his opponents.
However this technique does leave behind Marks where the user entered and left the ground as well as leaving a small trail in the form of a tiny tunnel where the user of this skill passed.

Limit: Ninjutsu 7.

Quote :

Gyorai Shin - Torpedo Needle
Skill: Ninjutsu
Rank: C Rank
Type: Attack + Supplementary
Range: 0- 5 meters
Chakra: 7
Preparation AP: 3 (if SLK = 6+ , then AP cost becomes 2 / if SLK = 9+ then AP cost becomes 1)
Strike AP: 1 AP
Hit Bonus: +3 (unless the opponent is able to somehow sense or see where the projectiles are coming from)

Description: Removing nails/senbon from their pocket, the user will throw them into the air and then plant them tip first into the earth. Using their chakra, the nails will travel into the ground. Then at the user’s discretion, they can fire the nails from the ground through the feet of their target to nail them in place. They can then fire the remaining nails from the ground to cut the target to pieces.
The user can use as many projectiles as they wish at once with this technique for the preparation cost.
Then at no chakra cost but one AP cost per strike the user can make any number of these projectiles shoot up from the ground at their target.

Limit: Senbon/ Nails (or similar projectiles)

Quote :

Hitei Mushou - Flying Nail Mist Pierce
Skill: Ninjutsu
Rank: C Rank
Type: Attack
Range: 0- 15 meters
Chakra: 7
AP: 2 (if SLK = 7+ , then AP cost becomes 1 )

Description: After forming the needed hand seal(s), the user will emit a flying mist of small nails from their mouth. These small nails can travel towards the opponent at quite a distance.

Limit: None

Quote :

Jouro Senbon - Sprinkling Needles
Skill: Ninjutsu
Rank: C Rank
Type: Attack
Range: 5- 10 meters
Chakra: 6
AP: 2
Hit bonus: - 3

Description: After hurling their umbrella into the air, the user will unleash a torrent of needles. Using their chakra they can guide these needles towards their opponent. The needles must be per-positioned into the umbrella before utilizing this technique and reloaded before every next use. However the user can use this Jutsu to guide each individual senbon towards any target within range. Each senbon used in this technique will deal it's regular damage. and a hit roll is performed for each individual senbon. However the user can choose to guide multiple senbon at the same target and have each senbon deal half the damage, however doing so will increase their hit chance by 1 for each senbon in the formation of that one specific strike.

Limit: Umbrella, Senbon.


Quote :

Kao Utsushi no Jutsu - Face Copy Technique
Skill: Ninjutsu
Rank: C Rank
Type: Supplementary
Range: 0-5 meters to use then the user must remain within 0- 2000 meters from target.
Chakra: 8
AP: 3 (if SLK = 9+ then AP cost becomes 2)

Description: This technique allows the user to take on the body of their target. They must remain close to the one they want to copy for a short period of time. Their body will then shape and contort to resemble the target. The copy is said to be so good that even family members of the target cannot tell they are a fake. The user will even take on the smell of the original. Unfortunately, the user does not copy the targets jutsu, leaving them with only their original skills. Practitioners of this jutsu are also skilled in quickly taking on the mannerisms of the original person and playing up the character traits of their target. Through a regular Henge in combination, they can copy the clothing of the opponent. Their appearance will eventually change back to their original form after several days or at will of the user. The technique will automatically deactivate if the user is outside of the 2000 meter range from the target he copies.

Limit: Impersonation Skill C, Ninjutsu 8, Empathy Skill C.

Quote :

Satsujin Konmei no Karasu - Murder of Crows Confusion
Skill: Ninjutsu
Rank: C Rank
Type: Supplementary
Range: 10 - 40 meter radius from user or chosen target.
Chakra: 7 per round
AP: 2 (if SLK = 9+ then AP cost becomes 1)

Description: Calling upon a swarm of crows, they will fly around the target, causing confusion with their dark forms and quick movement. With the target distracted by the crows, the ninja can strike more easily. Also the mass of crows can obscure any retreating ninja. When no longer needed, the murder of crows will simply puff away in smoke.

Because the crows are mobile and work in perfect sync with one another this Jutsu allows the user to adapt it's range at will for each individual round this technique is active. It also allows for the user to adapt who will be affected by the confusion and obscurity effect of this technique and who wont for each individual round this technique is used. Likewise the target can be changed for each individual round.
Those within range that will be affected by the technique suffer 1 AP and 3 FCS penalty each round. This attack doesn't damage their FCS but merely lowers it for the purpose of attacking and defending, equally lowering their perception of the surrounding area. The AP penalty represents the target spending 1 AP on being stunned/confused.

Limit: Animal Ken skill C, Ninjutsu 8, Intelligence 7.

Quote :

Ranji Shigumi no Jutsu - Wild Lion’s Mane Technique
Skill: Ninjutsu
Rank: C Rank
Type: Attack + Supplementary
Range: Any
Chakra: 8
Initiation AP: 3 (if SLK = 9+ then AP cost becomes 2, if SLK = 12+ then AP cost becomes 1)
Motion AP: (Distance traversed by the hair in meters : by user's speed ) : 2 = Motion AP cost (the hair travels at twice the speed of the user.)
Grab and Spike 1 AP for grabbing, 1 AP for spiking.

Description: After forming the needed hand seals, the user will lengthen their hair and send it outwards to subdue a foe. If they manage to trap them within the hair, the user can make it harden into spikes to stab them.

Limit: Hair

Quote :

Soufuusha Sannotachi - Windmill Triple Blade
Skill: Ninjutsu
Rank: C Rank
Type: Supplementary/ Modifier
Range: 5- 10 meters
Chakra: 5
ME: 3
AP: 2

Description: Using careful manipulation and well-timed reflexes, the user hurls a number of shuriken with ninja-wire attached to them at the opponent. While in the air, the shinobi can manipulate the wire to make the blades circle the target and bind them in place. If an object or another person or people are within the range as well the user can attempt to bind the target together with that object, person or people. Up to 3 people can be bound to one another by this technique at once. The chakra and ME cost must be payed per individual person bound, objects don't require additional cost unless they are in motion.

Limit: 3 x ninja-wire units, 3 Shuriken (or other projectiles that can perform a similar function.), Shuriken Jutsu Skill B, Taijutsu 7, Ninjutsu 6.

Quote :

Soushuuha - Manipulate Advancing Blades
Skill: Ninjutsu
Rank: C Rank
Type: Attack
Range: 5- 15 meters
Chakra: 7
ME: 1
Preparation AP: 1
Strike AP: 1
Hit bonus: + 1 for every 3 projectiles used

Description: This technique allows a shinobi to hover multiple projectiles in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.
The user can set up any amount of projectiles desired in front of themselves as a line or a wall keeping them floating in the air and then on will fire them off at any desired target. Only one target can be chosen for the attack.

Limit: Shuriken Jutsu Skill C, Ninjutsu 6, Projectiles.

Quote :

Harigane Buranko no Jutsu - Wire Swing Technique
Skill: Ninjutsu
Rank: C Rank
Type: Supplementary / Modifier
Range: 5- 10 meters
Chakra: 4
ME: 1
AP: 1

Description: Using this technique the user hurls a projectile at a target or targeted location to stick it there, with ninja wire attached to the projectile the user then creates a thread for himself to hang and swing on. The target of the projectile must be within 10 meters and likewise the user can then swing himself towards any location within this radius by use of this thread as long as they keep holding on. The AP cost of this technique only accounts for setting up the swing, the swinging has to be done separately from this technique. Logically this technique can also be used to stop oneself from falling and to climb walls and other obstacles. Likewise if a desired target touches the wire while it is in motion the user can pay 1 AP to detach the projectile and hurl the wire around this target to hogtie them much like with Ayatsuito no Jutsu.

Limit: Shuriken Jutsu Skill C, Ninjutsu 6, Projectile, 2 Ninja-wire units,Ayatsuito no Jutsu.
Back to top Go down
View user profile http://neonaruto.actieforum.com
Admin
Admin
avatar

Posts : 658
Join date : 2013-04-16

PostSubject: Re: Ninjutsu List   Thu 18 Apr - 9:09

B-Rank

Quote :

Gentoushin no Jutsu - Lit Apparition Technique
Skill: Ninjutsu
Rank: B Rank
Type: Supplementary
Range: Any
Chakra: 8 Per round
AP: 3 (if SKL = 9+ the AP cost is 2, if SLK = 12+ the AP cost is 1)

Description: By forming the needed hand seals, a distorted astral form of the ninja’s being will appear at any desired location. This spirit is not tangible but still allows the user to perform jutsu that would not require creating a tangible body to perform. While in the spirit form, the ninja’s voice will also sound deep and distorted. While the technique is active, the real body remains inactive in a meditative state.

Limit: Jikūkan Ninjutsu Skill C, Academics Skill D, Intelligence 6.

Quote :

Doku Kiri - Poison Mist
Skill: Ninjutsu
Rank: B Rank
Type: Attack + Supplementary
Range: 0-10 meter
Chakra: 10
AP: 3 (if SKL = 9+ the AP cost is 2, if SLK = 12+ the AP cost is 1)

Description: This technique allows the user to expel poison gas from their body. This can serve as cover to escape, and as an offensive technique against her opponent all at the same time.
The poison spreads in a 10 by 10 meter area in front of the user and remains there for 2 rounds. If anyone breathes in the poisonous mist they will be affected by the poison used until healed from it's effects.

Limit: Vile of Poison. (Damage or Effects of the poison depend on the poison used by the user)

Quote :

Gama Daira Kage Ayatsuri no Jutsu - Toad Flat Shadow Control
Skill: Ninjutsu
Rank: B Rank
Type: Supplementary
Range: 0-3 meter
Chakra: 9 Per round
AP: 3 (if SKL = 9+ the AP cost is 2, if SLK = 12+ the AP cost is 1)

Description: Gama Daira Kage Ayatsuri is a Ninjutsu technique that allows the user to merge into the shadow of subdued foe. The user can then fully control the victim from within their shadow. If the user has to use other jutsu, they must emerge from the shadow. Once the user fully emerges, their hold over the victim is broken and they regain control of their body.

Limit: Target must be subdued.

Quote :

Hari Jizou - Underworld Guardian Spikes
Skill: Ninjutsu
Rank: B Rank
Type: Supplementary
Range: 0-3 meter
Chakra: 10
AP: 3 (if SKL = 9+ the AP cost is 2, if SLK = 12+ the AP cost is 1)
AP to deactivate: 1

Description: After forming the needed hand seals, the user’s hair will grow in length to surround and protect their body. In this form, it also becomes ridged and spiked, forming a layer of protection from direct strikes and blows. Before further attacks can be executed, the hair must be retracted. In case of the move being used as a counter to an opponents attack and the move succeeds the opponents FCS will not be subtracted during hit calculation.

Limit: Hair

Quote :

Kuu no Tachi - Long Sword of the Sky
Skill: Ninjutsu
Rank: B Rank
Type: Supplementary/ Attack
Range: 0-10 meter
Chakra: 6 per turn
ME: 1 per turn
AP: 3 (if SKL = 9+ the AP cost is 2, if SLK = 12+ the AP cost is 1)

Description:This technique allows the user to levitate a projectile, item or weapon. Forming the needed hand seals will cause the item to come under the users control and can from there one be manipulated in mid-air.

Note: The user has to pay 1 AP for every 2 actions the target performs.

Note: The users strength as far as the manipulated item is next to nothing so if grabbed by an opponent whose Strength stat is higher than the users Intelligence OR Ninjutsu Stat by 2 or more then his physical strength will be stronger than the user's manipulation.

Note: One target at a time

Limit: Items to manipulate, Ninjutsu 10 , Intelligence 11.

Quote :

Kage Bunshin no Jutsu - Shadow Clone Technique
Skill: Ninjutsu
Rank: B Rank
Type: Clone
Chakra: 12 Per Clone
PE: 1 Per clone per round.
AP: 3 (if SKL = 9+ the AP cost is 2, if SLK = 12+ the AP cost is 1)

Description: he Kage Bunshin distributes the ninja’s chakra evenly among the clones at all times as the clones and the original are at all times connected sharing the same pool of chakra.
The clone itself can also utilize any jutsu the original ninja knows.

The second a Bunshin is hit with some force it disperses when this happens everything the clone had witnessed is transferred to the users memory.
The user can pay 1 ME to keep this clone present but during this time the clone cannot move from it's location or perform any actions accept for speaking or simply laying there immobile. Such an extended lifespan cannot take longer than 1 turn.

Any Clone can choose to dispel itself at any moment.

Limit: None


Last edited by Admin on Mon 22 Apr - 11:55; edited 1 time in total
Back to top Go down
View user profile http://neonaruto.actieforum.com
Admin
Admin
avatar

Posts : 658
Join date : 2013-04-16

PostSubject: Re: Ninjutsu List   Thu 18 Apr - 9:32

A-Rank

Quote :

Bunshin Bakuha - Shadow Clone Explosion
Skill: Ninjutsu
Rank: A Rank
Type: Clone , Attack
Range: 0-5 meters
Chakra: 14 Per Clone
PE: 1 per clone per round.
AP: 4 (if SKL = 9+ the AP cost is 3, if SLK = 12+ the AP cost is 2, If SLK = 15+ the AP cost is 1.)

Description: The user creates this clone that is similar to a Kage Bunshin, with all the same rules applying to it as a regular Kage Bunshin (B-Rank version).
At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. Damaging anyone within the 5 meter radius of itself.

Limit: Must learn Kage Bunshin First.

Quote :

Shuriken Kage Bunshin no Jutsu - Projectile Shadow Clone
Skill: Ninjutsu
Rank: A Rank
Type: Attack
Range: 0 - 20 meters
Chakra: 15
AP: 4 (if SKL = 9+ the AP cost is 3, if SLK = 12+ the AP cost is 2, If SLK = 15+ the AP cost is 1.)
Hit Bonus: + 6

Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create 250 physical clone copies from one thrown projectile after it has been thrown.

Limit: Projectile , Must learn Kage Bunshin no Jutsu first.

Quote :

Tajuu Kage Bunshin no Jutsu - Multiple Shadow Clone Technique
Skill: Ninjutsu
Rank: A Rank
Type: Clone
Chakra: (Read applied clone creation section below)
PE: (Read applied clone creation section below)
AP: 3 (if SKL = 9+ the AP cost is 2, if SLK = 12+ the AP cost is 1)

Description: Tajuu Kage Bunshin no Jutsu, a forbidden Jutsu that is usually only used by skilled Jounin due to the danger it posses to unskilled users.
Instead of creating several shadow clones like the user does with the Kage Bunshin, the user will create several hundred.
The advantage of this approach to the skill is that the user can create an incredibly large amount of clones that have a chakra pool connected to that of their own.
The downside is that the clones are much weaker because they barely hold any of the users essence and thus need constant chakra re-charge to keep them present.
Another downside is that unlike with the normal Kage Bunshin technique where the user and the clones are equally matched this technique requires the user to subtract part of their own essence onto the clones in order to create that many at a time thus weakening the user for the duration of the technique.

Rules for all Bunshin:
The second a Bunshin is hit with some force it disperses when this happens everything the clone had witnessed is transferred to the users memory.
The clones and the original are at all times connected sharing the same pool of chakra.
The clone itself can also utilize any jutsu the original ninja knows.

Creating 250 Clones:

Chakra: 12 Per round
PE: 1 Per round
HP: 1 (on creation)
User Drawback: - 10% STR, SPD , TAI, NIN, GEN, SLK, -10%FCS (For purpose of attacking and defending.)
Clone Power:25% STR, SPD , TAI, NIN, GEN, SLK, 25% FCS (For purpose of attacking and defending.)

Creating 500 Clones:

Chakra: 16 Per round
PE: 2 Per round
HP: 1 (on creation)
User Drawback:- 20% STR, SPD , TAI, NIN, GEN, SLK, -20%FCS (For purpose of attacking and defending.)
Clone Power:25% STR, SPD , TAI, NIN, GEN, SLK, 20% FCS (For purpose of attacking and defending.)

Creating 750 Clones:

Chakra: 20 Per round
PE: 3 Per round
HP: 2 (on creation)
User Drawback: - 30% STR, SPD , TAI, NIN, GEN, SLK, -30%FCS (For purpose of attacking and defending.)
Clone Power:20% STR, SPD , TAI, NIN, GEN, SLK, 20% FCS (For purpose of attacking and defending.)

Creating 1000 Clones:

Chakra: 24 Per round
PE: 4 Per round
HP: 2 (on creation)
User Drawback: - 40% STR, SPD , TAI, NIN, GEN, SLK, - 40%FCS (For purpose of attacking and defending.)
Clone Power:20% STR, SPD , TAI, NIN, GEN, SLK, 15% FCS (For purpose of attacking and defending.)

Creating 1250 Clones:

Chakra: 28 Per round
PE: 5 Per round
HP: 3 (on creation)
User Drawback:- 50% STR, SPD , TAI, NIN, GEN, SLK, -50% FCS (For purpose of attacking and defending.)
Clone Power:15% STR, SPD , TAI, NIN, GEN, SLK, 15% FCS (For purpose of attacking and defending.)

Creating 1500 Clones:

Chakra: 32 Per round
PE: 6 Per round
HP: 3 (on creation)
User Drawback:- 60% STR, SPD , TAI, NIN, GEN, SLK, -60% FCS (For purpose of attacking and defending.)
Clone Power:15% STR, SPD , TAI, NIN, GEN, SLK, 10% FCS (For purpose of attacking and defending.)


Creating 1750 Clones:

Chakra: 36
PE: 7 Per round
HP: 4 (on creation)
User Drawback:- 70% STR, SPD , TAI, NIN, GEN, SLK, -70% FCS (For purpose of attacking and defending.)
Clone Power:10% STR, SPD , TAI, NIN, GEN, SLK, 10% FCS (For purpose of attacking and defending.)(For purpose of attacking and defending.)

Creating 2000 Clones:

Chakra: 40 Per round
PE: 8 Per round
HP: 5 (on creation)
User Drawback:- 80% STR, SPD , TAI, NIN, GEN, SLK, -80% FCS (For purpose of attacking and defending.)
Clone Power:10% STR, SPD , TAI, NIN, GEN, SLK, 5% FCS (For purpose of attacking and defending.)(For purpose of attacking and defending.)

All the above Drawbacks to the user are rounded down if 0.5-, and rounded up if 0.6+ to a minimum of 1.
All the above Clone Power is likewise rounded down, but if less than 1 it remains a 0 thus making the clones ineffective aside from distraction. The Speed Stat does not fall under this rule for the clones as it remains a minimum of 1.

Limit: Must learn Kage Bunshin First.

Quote :

Mikadzuki no Mai - Dance of the Crescent Moon
Skill: Ninjutsu
Rank: A Rank
Type: Supplementary
Range: 0-5 meters
Chakra: 14
AP: 2 (if SKL = 9+ the AP cost is 1)
Hit Bonus: + 6

Description: As the ninja charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the real ninja will attack from the opponent’s blindside. Performs a regular sword attack but due to the visual distraction given by this technique it gains a large hit bonus.

Limit: Kenjutsu Skill B, Stealth Skill B.

Quote :

Meisai Gakure no Jutsu - Camouflage Concealment Technique
Skill: Ninjutsu
Rank: A Rank
Type: Supplementary
Range: Self
Chakra: 12 Per round
ME: 1 Per round
AP: 3 (if SKL = 9+ the AP cost is 2, if SLK = 12+ the AP cost is 1)

Description: After forming the needed hand seals, the ninja can grant themselves near invisibility to the naked eye. Doujutsu can see through this technique. The opponent can still be heard, and still gives off scent as usual, likewise their movements still influence their surroundings.

Limit: Stealth Skill B.

Quote :

Rasengan - Spiral Sphere
Skill: Ninjutsu
Rank: A Rank
Type: Attack
Range: 0-5 meters
Chakra: 19
PE: 3
AP: 2

Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage. The technique was taught to his sensei Jiraiya, who then passed it on to the young ninja generations years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relies on the ninja’s ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact. The ninja then pushes this sphere into their target sending them flying while the sphere rotates and damages their body. Due to it's nature of pure chakra and the high chakra cost to perform it it does damage to the opponent both as an A-rank Ninjutsu and a B-rank Taijutsu.

Note: For hit calculation this move is treated as if it were a Taijutsu due to it's nature.

Limit: Chakra Control Skill A (Or if a second person helps out with the molding part both need C), Ninjutsu Skill A (Or if a second person helps out with the molding part both need C)(to have the second person help with the technique they must first have practiced doing so to bring one another in good sync.) , Ninjutsu 9.


Quote :

Toomegane no Jutsu - Telescope Technique
Skill: Ninjutsu
Rank: A Rank
Type: Supplementary
Range: User's (SLK + NIN) : 2 = Maximum range in KM. (1 km = 1000 meters)
Chakra: 1 Per 2 Minutes (30 per hour)
AP: X (Cannot be used in combat due to it's nature)

Description: Toomegane no jutsu is an advanced technique that requires a clear medium, such as a ball made of crystal or a mirror to transpire time and space to gaze upon a desired location or person up to a limited distance. Clearly, the distance is limited by the shinobi’s skills in the art of Ninjutsu, but it is nevertheless a valuable spying and observation technique. Some locations can be sealed off against such prying and spying techniques making the user of this Jutsu unable to witness that what transpires there.

Limit: User must have a medium to look through, Must know target's name and face or have a piece of targets body (skin, hair etc.)
Back to top Go down
View user profile http://neonaruto.actieforum.com
Admin
Admin
avatar

Posts : 658
Join date : 2013-04-16

PostSubject: Re: Ninjutsu List   Thu 18 Apr - 11:48

S-Rank

Quote :

Shouten no Jutsu - Shape Changing Technique
Skill: Ninjutsu
Rank: B Rank
Type: Supplementary
Range: Any
Chakra: 16 + X (X must be a minumum of 2)
AP: 5 (if SKL = 9+ the AP cost is 4, if SLK = 12+ the AP cost is 3, If SLK = 15+ the AP cost is 2, If SKL = 18+ the AP cost is 1.)

Description: This technique requires another person to sacrifice their body so it can take on the almost real form of the user. The user will totally control the sacrifice and donate a portion of their chakra (X) to the sacrifice since they will be unable to tap into the original user’s chakra. While the ninja acts in the sacrificed body, they can perform all of their techniques so long as they have chakra to do so. Once the chakra runs out or the sacrificial body dies (The Health of the sacrificial body and all other stats will be equal to the original) the shape change will end. The sacrificing ninja can survive this technique so long as they are not killed in battle. The original user will stay in a meditative state so long as the technique is active and will not wake up until they release their hold over the host ninja.

*Note: The drawback to this technique is the user’s actual body can be damaged (potentially critically since they are asleep) and will not be able to regain consciousness until they release control over their host. Once released, the connection cannot be re-established, though remainder of chakra not used will be lost. If the connection is broken before the copy-body is dead, the sacrifice will regain his normal form, stats and chakra and be free to move on his own will once more.

Note: As long as the technique is active the user cannot tap into the chakra of the sacrifice, likewise the user is unable to sacrifice their HP for chakra or mold any additional chakra they hadn't put into the sacrifice beforehand.

Limit: Living Sacrifice that participates in the performing of the technique at start likewise performing hand seals.
Back to top Go down
View user profile http://neonaruto.actieforum.com
Sponsored content




PostSubject: Re: Ninjutsu List   

Back to top Go down
 
Ninjutsu List
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Ninjutsu List Elemental & Non Elemental
» Daiko [Jutsu List]
» 112223 Jessica takes #45 on ‘The 22nd Annual Independent Critics List of the 100 Most Beautiful Faces’!
» Rogue's Eggs/Dragons list
» Supply List

Permissions in this forum:You cannot reply to topics in this forum
Neo Naruto RPG :: Jutsu/Skills/Clans Abbilities :: Jutsu-
Jump to: