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 Taijutsu List

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PostSubject: Taijutsu List   Thu 18 Apr - 12:30

E-Rank

Quote :

Sennen Goroshi - One Thousand Years of Death
Skill: Taijutsu
Rank: E Rank
Type:Attack
Range: 0-2 meters
PE: 1
Chakra: 2
AP: 1

Description: Though it is called “Leaf’s Ancient Supreme Technique”, Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling. This Jutsu does however have an advantage over an average attack. If it misses it misses (Naturally) ,but if it hits with 1 success or more it gains a +1 to it's total amount of successes for the purpose of damage calculation, seeing as this technique cannot partially hit...it either misses, hits or hits harder.
If the target is hit they must perform a (Gen :3) roll if the result is unsuccessful the target suffers 2 ME damage due to the insult.

Limit: Sense of Humor
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PostSubject: Re: Taijutsu List   Thu 18 Apr - 12:55

D-Rank

Quote :

Dainamikku Entorii - Dynamic Entry
Skill: Taijutsu
Rank: D Rank
Type: Attack
Range: 0-5 meters
PE: 2
ME: 1
AP: 1
Hit Bonus: + 1

Description: The shinobi will throw a kunai or other object to distract the target’s attention. They will then use their speed and agility to quickly approach and attack the opponent from their blind side. This technique normally requires a projectile but the user can choose to use the kick as a singular attack as well.
If used with the projectile not only will the target have to avoid both attacks but the kick itself will get an additional + 1 hit bonus above the one already granted by the technique.

Limit: Projectile/ Object to throw.

Quote :

Raiken - Thunder Fist
Skill: Taijutsu
Rank: D Rank
Type: Attack
Range: 0-3 meters
PE: 1
Chakra: 1
AP: 2
Hit Bonus: + 1

Description: Gaining their peak momentum, the user will then launch his or herself at the opponent before delivering a powerful strike to the opponent. If hit the opponent must perform a (STA:3) roll to resist being stunned by the strike. If stunned their FCS gets a penalty of 2 for the next 3 rounds. This stunning effect can be stacked if delivered multiple times while the target is still stunned. If due to these penalties the target's FCS drops to 0 they will faint and go KO.

Limit: None

Quote :

Shoufuu - Rising Wind
Skill: Taijutsu
Rank: D Rank
Type: Attack + Effect
Range: 0- 1 meters
PE: 2
ME: 1
AP: 1

Description: Quite simple really. This technique is basically just a swift upward kick at the opponent or to a weapon that they may be holding. This Jutsu can stop a strike or even disarm an opponent if performed successfully.

Limit: None

Quote :

Reppuu - Violent Wind
Skill: Taijutsu
Rank: D Rank
Type: Attack + Effect
Range: 0- 3 meters
PE: 2
ME: 1
AP: 1
Hit Bonus: + 1

Description: Using quickness and agility the shinobi moves low to the ground and employs a spinning kick to sweep the opponent off their feet.

Limit: None

Quote :

Senpuu - Whirlwind
Skill: Taijutsu
Rank: D Rank
Type: Attack + Effect
Range: 0- 5 meters
PE: 2
ME: 2
AP: 3
Hit Bonus: + 1

Description: Charging at their target, the shinobi spins their body to do a flying roundhouse kick on those opponents within their range of attack. Due to the spinning motion all blows are hard enough to push any opponent back out of the 5 meter range even if the attack is blocked. If the attack is dodged the first time around but the target decides to remain within the range of the technique they will have a second attack coming at them this time with a + 2 Hit bonus instead of + 1 like the first.

Limit: None

Quote :

Ago Yakushin - Chin Dash
Skill: Taijutsu
Rank: D Rank
Type: Attack + Effect
Range: 0 - 2 meters
PE: 2
Chakra: 1
AP: 2
Hit Bonus: + 2

Description:Using this technique the user will dash towards their opponent bending themselves with their back towards the ground as much as possible. Doing so they not only manage to avoid the opponent detecting their precise movement but also increase the power behind the upward kick to the chin they then perform. The upward kick is then able to use the bodies folding out motion to put all power into the kick on the chin. This kick is powerful enough to send the opponent flying into the air.

Limit: None
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PostSubject: Re: Taijutsu List   Thu 18 Apr - 13:56

Quote :

Dai Senpuu - Great Whirlwind
Skill: Taijutsu
Rank: C Rank
Type: Attack + Effect
Range: 0 - 5 meters
PE: 3
ME: 1
AP: 4
Hit Bonus: + 1

Description:A stronger variation of the original Senpuu, The Ninja will perform 4 kicks per target instead of one giving each kick more power than before. Just like with the regular Senpuu all blows are hard enough to push any opponent back out of the 5 meter range even if the attack is blocked. If the target chooses to dodge the first move and does so by moving out of the range of the technique they avoid the follow up kicks aimed at them. However as long as the target stays within range they will keep getting attacked until all 4 strikes have been delivered.
First Kick: + 1 Hit bonus , Second Kick : + 2 Hit bonus , Third Kick: + 3 Hit bonus, Fourth Kick: + 4 hit bonus.

Limit: Senpuu must be learned first, Taijutsu 8.

Quote :

Kage Buyou - Shadow Dance
Skill: Taijutsu
Rank: C Rank
Type: Supplementary Modifier
Range: 0 - 5 meters
PE: 2
ME: 1
AP: 1

Description:Kage Buyou is a Taijutsu technique that is used to position a ninja’s opponent into a vulnerable aerial position. Using the technique the user instantly makes himself appear behind an airborne opponent or other target. The user must see the back of the target at least partially before performing the technique. Due to this it is usually only used on airborne targets or stunned ones. The Taijutsu or Weapon attack or basic attack move executed right after this one gets a + 3 Hit bonus.

Limit: Once per round, With each use in the same battle it becomes more likely to be countered.

Quote :

TarenKen and TarenKyaku - Multi-Connecting Fist and Leg
Skill: Taijutsu
Rank: C Rank
Type: Attack
Range: 0 - 2 meters
PE: 3
ME: 1
AP: 1
Hit Bonus: + 3

Description: Using their body’s quick speed, the user will begin to move their arm to multiple locations with each strike, allowing for a higher spread of damage to the targeted area. Kicks operate in this same fashion, making the technique hard to dodge and/or block.

Limit: Speed 8.

Quote :

Shishi Rendan - Lion Combo
Skill: Taijutsu
Rank: C Rank
Type: Attack Combo
Range: 0 - 1 meters
PE: 4
ME: 2
AP: 4

Description: While shadowing an opponent from an aerial position, the user will attempt to strike them from a vulnerable angle. If they are unable to make a clean strike, they will strike anyway as a feint, to draw the target’s attention and defense to one area. They can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the shinobi will deftly rotate their body around to deliver a full force kick to their chest. Thus in total 3 regular kicks and one C-rank kick functioning as a finisher are delivered. First Kick : + 1 Hit bonus, Second Kick : + 1 Hit bonus , Third Kick : + 4 hit bonus, Final Kick : + 6 hit bonus.

Limit:Opponent must be airborne with the user close to them before attempting this move. Taijutsu 7

Quote :

Tsuuten Kyaku - Bruising Sky Leg
Skill: Taijutsu
Rank: C Rank
Type: Attack
Range: 0 - 2 meters
PE: 4
AP: 2
Hit Bonus: + 3

Description: The user will then launch himself into the air, and deliver a downwards leg drop onto his vulnerable opponent. This technique does + 1 HP damage if it hits. If the opponent isn't floored when attempting this move it will lose it's hit bonus.

Limit:Opponent 'should' be floored before attempting this move.
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PostSubject: Re: Taijutsu List   Thu 18 Apr - 14:21

B-Rank

Quote :

Hayabusa Otoshi - Peregrine Falcon Drop
Skill: Taijutsu
Rank: B Rank
Type: Attack
Range: Grabbed Target
PE: 4
AP: 2 + X ( X is the amount of meters the fall lasts : 10)
Hit Bonus: + 5

Description: Hayabusa Otoshi is a Taijutsu technique developed by the Uchiha Clan but used by many other ninja since. While at an elevated position or in mid-air, the user will grab his opponent from behind. Firmly locking himself to their back, he will lock his ankles to their neck to get their body rigid. He will then plant them head first into the ground. Essentially a belly to back pile-driver, the move can provide a great concussion to his opponent's head. The height from which this move is performed will determine the damage done. A good enough height could make this move become an instant kill, however the height might give the opponent enough time to break out of the move or even counter making it just as deadly for the user as for the target in such a case.

This technique does an additional + 1 HP and + 1 FCS damage and another additional + 2 HP and + 1 FCS damage per every 4 meters of falling.

Limit: Target must be successfully grabbed , both target and user must be airborne or on an elevated platform on or near the edge.


Quote :

Gouriki Senpuu - Strong Whirlwind
Skill: Taijutsu
Rank: B Rank
Type: Attack
Range: 0-5 meters
PE: 5
AP: 1
Hit Bonus: + 3

Description: Like the normal Senpuu, the ninja uses his quickness and agility to deliver a powerful roundhouse kick to his opponent. Unlike the original Senpuu instead of targeting multiple opponents the user will concentrate all his force into one mighty kick that could just be deadly.

This technique does + 2 HP damage

Limit: None

Quote :

Seishun furu pawaa! - Springtime of Youth Full Power!
Skill: Taijutsu
Rank: B Rank
Type: Attack Combo
Range: 0-5 meters
PE: 5
ME: 2
Chakra: 1
AP: 4

Description: Seishun furu pawaa is a Taijutsu utilized by Rock Lee. Lee will go all out against his opponent by first launching them into the air. He will then kick them and follow up with another powerful kick, which will send them crashing back into the earth below.

This technique essentially 3 moves.
First Move: Upward kick to make the opponent airborne, + 2 Hit bonus, if avoided this move is attempted 2 more times directly. If all 3 attempts fail the technique is stopped. If successful it continues. This attack does regular kick damage.
Second Move: The airborne target is then kicked once more, + 4 Hit bonus, if avoided this move is attempted 1 more time directly. If both attempts fail the user will still proceed with the last move. This attack does regular kick damage.
Third Move: The user delivers a powerful chakra charged kick sending their opponent towards the ground. If the second move connected then the target's FCS is not accounted for this hit calculation, +3 Hit bonus. This attack does B-rank Taijutsu damage and an additional 1 HP and 1 FCS damage above that.

Limit: None
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PostSubject: Re: Taijutsu List   Thu 18 Apr - 14:52

A-Rank

Quote :

Dai Senkou - Great Light Rotation
Skill: Taijutsu
Rank: A Rank
Type: Attack
Range: 0-5 meters
PE: 6
Chakra: 3
AP: 1
Hit Bonus: + 8

Description: Dai Senkou is a Taijutsu technique utilizes chakra to form a vibrant and bright flash of light around the kicking leg right before impact to distract the opponent and decrease their perception of the situation right before impact making this move rather hard to avoid, likewise the chakra will the then return to the foot aiding in causing additional damage with this powerful kick which will spin the opponent and push them away about 10 meters distance.

This technique does + 2 HP and + 2 FCS damage

Limit: Ninjutsu 9 , Taijutsu 13 , Sealing Knowledge 7


Quote :

Kaiganshou - Demolishing Rock
Skill: Taijutsu
Rank: A Rank
Type: Attack
Range: 0-5 meters
PE: 9
Chakra: 1
AP: 2
Hit Bonus: + (user's Speed : 2)

Description: After bracing his forearm, the user will launch himself towards his opponent and deliver a powerful elbow thrust. This technique sends the opponent flying (User's Strength + Speed) meters away and should they come into contact with any obstacle on their way the obstacle or person will receive A-rank Taijutsu damage as if delivered by the user of this technique directly, this will also do half of the same damage once more to the target.
Additional to all that this technique does + (User's Strength : 3) HP and + (User's Taijutsu : 3)FCS damage.

Limit: Taijutsu 15, Speed 10, Strength 10, Brawl A
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