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 Aburame Clan

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PostSubject: Aburame Clan   Thu 25 Apr - 7:59

Clan Name:
Aburame

Open Positions:
4
Clan Heir Position Unavailable
Second Family Position Open

Clan Type:
Secret Society

Clan Size:
76 Households

Clan Leader:
Aburame Shino

Clan Description:



This clan from Konoha Village is known for its ties to insect. At birth clan members form an agreement with bugs to inhabit and feed on the chakra their body creates. In return the bugs will serve the commands of the clan member.
Aburame Clan is known for their unique philosophy about life and their opponents as they say to never underestimate any opponent no matter how small they are, nor will they ever underestimate the role of something or someone small within something big because ever next bug can mean victory or loss. The Aburame Clan thus never holds back in battle and never backs down from a mission because they see themselves as one little bug within a big system that they fight for ( Konoha) and in order to assure victory every little bug is needed, even if it is merely a sacrificial one. Due to their devotion this Clan is also known as Konoha's silent guard as Clan members have been reported to protect the Village and it's interests on their own accord without the need for a mission or order to do so even when outside Village perimeters.
They tend to steer away from political struggles regarding them as "unnecassary complications to the system", due to their close relationship with insect colony lifestyle they have a history of loyalty, trust and comradery. Each member does his job to the best of his ability and trusts his fellows to do the same. This has created a very long tack record of good conduct shinobi, despite their odd habits they have never broken any major shinobi codes or caused problems for the village.

Altered Starting Conditions:


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PostSubject: Re: Aburame Clan   Fri 26 Apr - 1:53

Clan Special



Kikaichuu no Jutsu - Destruction Bug Technique

Kikaichuu no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After being born, the clan member serves as the host nest for the kikai bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them, or use the bugs for their own techniques such as the Kikaichuu Bunshin. In time the user will learn to control the kikai bugs better and feeding them more chakra will become able to either use more bugs simultaneously or to increase the bugs power.
It is unknown to most as to why but the Aburame have yet to be seen holding a contract with any type of summoning Kingdom leading many to believe this isn't so much as a choice as a limit placed on them as a price for the use of their techniques.

Kikai Swarms and Sizes

Quote :

Name: Kikai
Size: 0.0001
AP: 3 (SPD 3)
HP: Goes down in one hit.
Hit bonus: - 9 (attacker)
Phys Defense: 4
Nin Defense: 5
Gen Defense: immune unless performing a Jutsu or Absorbing chakra. Then defense is 6.

Description: One single insect, a Kikai is capable of storing chakra and even performing ninjutsu when guided to do so by an Aburame Shibobi. A single soldier in an army.

Quote :

Name: Small Kikai Swarm
Size: 1
AP: 3 (SPD 3)
HP: Goes down in one hit.
Hit bonus: - 5 (attacker)
Phys Defense: 4
Nin Defense: 5
Gen Defense: immune unless performing a Jutsu or Absorbing chakra. Then defense is 6.

Description: About 600 Kikai joining together to form a small swarm of chakra beetles. Once positioned like this these Kikai will keep moving together until commanded to spread out or to aid in forming a larger swarm. The size of the swarm is worth about one bottle of carbonated soda.

Quote :

Name: Medium Kikai Swarm
Size: 2
AP: 3 (SPD 3)
HP: Goes down in one hit.
Hit bonus: - 4 (attacker)
Phys Defense: 4
Nin Defense: 5
Gen Defense: immune unless performing a Jutsu or Absorbing chakra. Then defense is 6.

Description: About 3 Small Kikai Swarms (1800) joining together to form a medium swarm of chakra beetles. Once positioned like this these Kikai will keep moving together until commanded to spread out or to aid in forming a larger swarm. The size of the swarm is worth about the same as a small dog (Inuzuka familiar).

Quote :

Name: Large Kikai Swarm
Size: 3
AP: 3 (SPD 3)
HP: Goes down in one hit.
Hit bonus: - 3 (attacker)
Phys Defense: 4
Nin Defense: 5
Gen Defense: immune unless performing a Jutsu or Absorbing chakra. Then defense is 6.

Description:About 3 Medium Kikai Swarms (5400) joining together to form a large swarm of chakra beetles. Once positioned like this these Kikai will keep moving together until commanded to spread out or to aid in forming a larger swarm. The size of the swarm is worth about the size of a little baby .

Quote :

Name: Small Man-sized Kikai Swarm
Size: 4
AP: 3 (SPD 3)
HP: 2
Hit bonus: - 2 (attacker)
Phys Defense: 4
Nin Defense: 5
Gen Defense: immune unless performing a Jutsu or Absorbing chakra. Then defense is 6.

Description:About 3 Large Kikai Swarms (16200) joining together to form a small man-sized swarm of chakra beetles. Once positioned like this these Kikai will keep moving together until commanded to spread out or to aid in forming a larger swarm. The size of the swarm is worth about the size of a little kid .

Quote :

Name: Man-sized Kikai Swarm
Size: 5
AP: 3 (SPD 3)
HP: 3
Hit bonus: - 2 (attacker)
Phys Defense: 4
Nin Defense: 5
Gen Defense: immune unless performing a Jutsu or Absorbing chakra. Then defense is 6.

Description:About 2 Small Man-sized Kikai Swarms (32400) joining together to form a Man-sized swarm of chakra beetles. Once positioned like this these Kikai will keep moving together until commanded to spread out or to aid in forming a larger swarm. The size of the swarm is worth about the size of an adult human being.

Quote :

Name: Large Man-sized Kikai Swarm
Size: 6
AP: 3 (SPD 3)
HP: 4
Hit bonus: - 2 (attacker)
Phys Defense: 4
Nin Defense: 5
Gen Defense: immune unless performing a Jutsu or Absorbing chakra. Then defense is 6.

Description:About 2 Man-sized Kikai Swarms (64800) joining together to form a Large Man-sized swarm of chakra beetles. Once positioned like this these Kikai will keep moving together until commanded to spread out or to aid in forming a larger swarm. The size of the swarm is worth about the size of a large human being.

Quote :

Name: Very Large Man-sized Kikai Swarm
Size: 7
AP: 3 (SPD 3)
HP: 5
Hit bonus: - 2 (attacker)
Phys Defense: 4
Nin Defense: 5
Gen Defense: immune unless performing a Jutsu or Absorbing chakra. Then defense is 6.

Description:About 2 Large Man-sized Kikai Swarms (129600) joining together to form a Very Large Man-sized swarm of chakra beetles. Once positioned like this these Kikai will keep moving together until commanded to spread out or to aid in forming a larger swarm. The size of the swarm is worth about the size of a Grizzly Bear.

Quote :

Name: Huge Kikai Swarm
Size: 9
AP: 3 (SPD 3)
HP: 6
Hit bonus: - 2 (attacker)
Phys Defense: 4
Nin Defense: 5
Gen Defense: immune unless performing a Jutsu or Absorbing chakra. Then defense is 6.

Description:About 3 Very Large Man-sized Kikai Swarms (388800) joining together to form a Very Large Man-sized swarm of chakra beetles. Once positioned like this these Kikai will keep moving together until commanded to spread out or to aid in forming a larger swarm. The size of the swarm is worth about the size of a truck.

Quote :

Name: Very Huge Kikai Swarm
Size: 10
AP: 3 (SPD 3)
HP: 7
Hit bonus: - 1 (attacker)
Phys Defense: 4
Nin Defense: 5
Gen Defense: immune unless performing a Jutsu or Absorbing chakra. Then defense is 6.

Description:About 2 Huge Kikai Swarms (77760) joining together to form a Very Huge swarm of chakra beetles. Once positioned like this these Kikai will keep moving together until commanded to spread out or to aid in forming a larger swarm. The size of the swarm is worth about the size of a bus.


Quote :

Name: Giant Kikai Swarm
Size: 11
AP: 3 (SPD 3)
HP: 8
Hit bonus: 0 (attacker)
Phys Defense: 4
Nin Defense: 5
Gen Defense: immune unless performing a Jutsu or Absorbing chakra. Then defense is 6.

Description:About 2 Very Huge Kikai Swarms (1555200) joining together to form a Giant swarm of chakra beetles. Once positioned like this these Kikai will keep moving together until commanded to spread out or to aid in forming a larger swarm. The size of the swarm is worth about the size of 2 large buses.

Kikai Control

Quote :

Kikaichuu no Jutsu - Destruction Bug Technique
Skill: Chakra Control
Rank: E Rank
Type: Supplementary/Modifier
Range: 0- 20 meters.
Chakra: 1 Per round
AP: 1 Per command

Description: The user can control Kikai as followed;

1 Medium Kikai swarm (at max at once)
2 Small Kikai swarms (at max at once)
up to 5 individual Kikai (at max at once)
Regroup any swarm size to sizes the user can control.
Give Kikai a movement destination.
Make Kikai perform any Jutsu involving them.

Limit: Aburame Clan.

Quote :

Kikaichuu no Jutsu - Destruction Bug Technique
Skill: Chakra Control
Rank: D Rank
Type: Supplementary/Modifier
Range: 0- 40 meters.
Chakra: 3 Per round
AP: 1 Per command

Description: The user can control Kikai as followed;

1 Small Man-sized Kikai Swarm (at max at once)
3 Large Kikai Swarms (at max at once)
9 Medium Kikai swarms (at max at once)
27 Small Kikai swarms (at max at once)
up to 10 individual Kikai (at max at once)
Regroup any swarm size to sizes the user can control.
Give Kikai a movement destination.
Make Kikai perform any Jutsu involving them.

Limit: Aburame Clan.

Quote :

Kikaichuu no Jutsu - Destruction Bug Technique
Skill: Chakra Control
Rank: C Rank
Type: Supplementary/Modifier
Range: 0- 80 meters.
Chakra: 5 Per round
AP: 1 Per command

Description: The user can control Kikai as followed;

1 Large Man-sized Kikai Swarm (at max at once)
2 Man-sized Kikai Swarms (at max at once)
4 Small Man-sized Kikai Swarm (at max at once)
12 Large Kikai Swarms (at max at once)
36 Medium Kikai swarms (at max at once)
60 Small Kikai swarms (at max at once)
up to 15 individual Kikai (at max at once)
Regroup any swarm size to sizes the user can control.
Give Kikai a movement destination.
Make Kikai perform any Jutsu involving them.

Limit: Aburame Clan.

Quote :

Kikaichuu no Jutsu - Destruction Bug Technique
Skill: Chakra Control
Rank: B Rank
Type: Supplementary/Modifier
Range: 0- 150 meters.
Chakra: 7 Per round
AP: 1 Per command

Description: The user can control Kikai as followed;

1 Huge Kikai Swarm (at max at once)
2 Very Large Man-sized Kikai Swarms (at max at once)
4 Large Man-sized Kikai Swarm (at max at once)
8 Man-sized Kikai Swarms (at max at once)
16 Small Man-sized Kikai Swarm (at max at once)
40 Large Kikai Swarms (at max at once)
120 Medium Kikai swarms (at max at once)
150 Small Kikai swarms (at max at once)
up to 20 individual Kikai (at max at once)
Regroup any swarm size to sizes the user can control.
Give Kikai a movement destination.
Make Kikai perform any Jutsu involving them.

Limit: Aburame Clan.

Quote :

Kikaichuu no Jutsu - Destruction Bug Technique
Skill: Chakra Control
Rank: A Rank
Type: Supplementary/Modifier
Range: 0- 350 meters.
Chakra: 9 Per round
AP: 1 Per command

Description: The user can control Kikai as followed;

1 Very Huge Kikai Swarm (at max at once)
2 Huge Kikai Swarm (at max at once)
4 Very Large Man-sized Kikai Swarms (at max at once)
8 Large Man-sized Kikai Swarm (at max at once)
16 Man-sized Kikai Swarms (at max at once)
32 Small Man-sized Kikai Swarm (at max at once)
90 Large Kikai Swarms (at max at once)
250 Medium Kikai swarms (at max at once)
700 Small Kikai swarms (at max at once)
up to 25 individual Kikai (at max at once)
Regroup any swarm size to sizes the user can control.
Give Kikai a movement destination.
Make Kikai perform any Jutsu involving them.

Limit: Aburame Clan.

Quote :

Kikaichuu no Jutsu - Destruction Bug Technique
Skill: Chakra Control
Rank: S Rank
Type: Supplementary/Modifier
Range: 0- 2000 meters.
Chakra: 12 Per round
AP: 1 Per command

Description: The user can control Kikai as followed;

1 Giant Kikai Swarm (at max at once)
2 Very Huge Kikai Swarm (at max at once)
4 Huge Kikai Swarm (at max at once)
8 Very Large Man-sized Kikai Swarms (at max at once)
16 Large Man-sized Kikai Swarm (at max at once)
32 Man-sized Kikai Swarms (at max at once)
64 Small Man-sized Kikai Swarm (at max at once)
250 Large Kikai Swarms (at max at once)
700 Medium Kikai swarms (at max at once)
1500 Small Kikai swarms (at max at once)
up to 30 individual Kikai (at max at once)
Regroup any swarm size to sizes the user can control.
Give Kikai a movement destination.
Make Kikai perform any Jutsu involving them.

Limit: Aburame Clan.


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PostSubject: Re: Aburame Clan   Fri 26 Apr - 6:31

Clan Specific Jutsu
*Note: All members of the Aburame Clan are welcome to create various custom Jutsu for this clan at any point and the Jutsu can be of any level. Note that all custom Jutsu you create involving Kikai bugs will be placed on this list. Unlike members of other Bloodlines , Aburame Clan has no limit as to the amount of Custom Jutsu created for their clan nor the time when players can do this. This is due to the unique nature of the Aburame Clan

D-Rank

Quote :

Mushi Yose no Jutsu - Insect Gathering Technique
Skill: Aburame Clan Jutsu
Rank: D Rank
Type: Supplementary
Range: 0 - 8 meters
Chakra: 4
AP: 2

Description: Mushi Yose no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After forming the needed hand seals, the clan user will place their hand to a surface and extend a web-like chakra lure to insects in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk up into it and follow it back to the source. The insects lured by this technique can be used to provide the user with information that they encountered before or during the use of the technique. In short this technique can be used to assemble  information about things that occurred on the location where the technique was used. This makes Mushi Yose no Jutsu a very useful technique for investigation and spying activities.  

A secondary use of this skill is to replenish the amount of destruction bugs that was destroyed due the enemy actions or to simply call upon more Kikai to use. However this is a prolonged action that cannot be performed during combat. ( takes at least 1 hour and more depending on location. )

Limit: Aburame Clan.

Quote :

Jiseki Mushi no Jutsu - Tracer Insect Technique
Skill: Aburame Clan Jutsu
Rank: D Rank
Type: Supplementary
Range: -
Chakra: 4
AP: 1

Description: Jiseki Mushi no Jutsu is a technique utilized by the Aburame Clan. The user charges one of the destruction bugs with a special vibration of chakra and attaches it to the target, either by touching the target, making the single bug fly onto the opponent or by placing the bug on the opponent virtually unnoticeable by making it part of a swarm attack. After it is attached to the target it begins transmitting a certain scent that only Kikai bugs can sense, however because the user is in constant communication with his kikai bugs he also knows the tracer bugs location and thus the location of the target as well. This technique is continues until the user either dispels it or the target comes into contact with water or otherwise kills or removes the bug.

Limit: Aburame Clan.

Quote :
Kikaichuu no jutsu - yokoana
Rank: D
Type: Supplementary
Chakra: 2 chakra per turn

Description:
With this technique the Aburame user can let his kikai burrow and tunnel through the earth  by utilizing his Doton element and charging the kikai with chakra so they can dig through it at a fast pace . It allows one to form traps and surprise attacks.
The Kikai can either fully enter or fully leave the ground.

Limit: Aburame Bloodline, Doton affinity

Quote :
Insect Lockpick
Art: Ninjutsu
Rank: D
Type: Supplementary
Cost: 1 chakra +costing for controlling kikai

Description: Using pre-instructed movements the Aburame can use his kikai to open a mechanical lock in a mere second.

Creator: Aburame Sendo
Limit: Aburame clan

Quote :
Insect Levitation
Art: Ninjutsu
Rank: D
Type: Supplementary
Cost: 2 chakra/2 item slots/round

Description: Using pre-instructed movements the Aburame can use the kikai to carry an item or items up to the size of 2 item slots, the kikai will need an A to B trajectory given after they take the item. The maximum distance the Kikai can carry the item within one round is equal to the amount of actions of the user x 5 in meters. If the user chooses to use a double amount of kikai and chakra and actions this Jutsu will allow him to carry equally heavy objects or people.

Creator: Aburame Sendo
Limit: Aburame clan

Quote :
Insect Choke
Art: Ninjutsu
Rank: D
Type: Attack
Cost: 2 chakra +costing for controlling kikai

Description: Using pre-instructed movements the Aburame can use his kikai to choke his opponent. This can be used in conjunction with Chakra Eating Technique to prevent the target from staying still. The target will lose a small amount of health per turn while suffering from this technique. It makes a great interrogation method.

Creator: Aburame Sendo
Limit: Aburame clan

Quote :
Hisoushini - Flying death
Art: Ninjutsu
Rank: D
Type: Attack/Effect
Cost: 1 PE, 2 chakra per trajectery change + controlling kikai
Description: using this technique the user attaches ninja wire to a bladed staff weapon, traditionally a scythe. Using kikai on the wire and weapon the user can manipulate the trajectory of the toss to surprise his enemies. At least a special dodge is needed to dodge such an attack.

Creator: Aburame Sendo
Limit: ninja wire, staff like weapon, Aburame clan

C Rank

C-Rank

Quote :

Chakra Kuchini Mushi no Jutsu - Chakra Eating Insect Technique
Skill: Aburame Clan Jutsu
Rank: C Rank
Type: Supplementary
Range: -
Chakra: 4 Per Large Kikai Swarm used (+ chakra needed to control the desired amount of Kikai)
AP: 1 (To initiate/stop)

Description: Chakra Kuchini Mushi no Jutsu is a technique utilized by the Aburame Clan. The user dispatches a swarm of Kikai bugs onto the target.

This technique can use any number of Large Kikai Swarms but only 6 of them fit onto a regular person. (6 Large Kikai Swarms make up one Man-sized Kikai Swarm. This maximum is however dependent on the size of the target.)

Every Large Kikai Swarm used for this technique does the following after activation.
If the target has chakra in their system then ; Absorb 1 points of chakra per AP the target uses.
If the target has no chakra in their system then ; Absorb 1 point of ME per AP the target uses.
If the target has no ME in their system then ; Absorb 1 point of PE per AP the target uses.
If the target has no PE in their system then ; Absorb 1 point of HP per AP the target uses.

Limit: Aburame Clan.

Quote :

Mushi Bunshin no Jutsu - Insect Clone Technique
Skill: Aburame Clan Jutsu
Rank: C Rank
Type: Supplementary
Range: -
Chakra: 6 Per clone ( + needed cost for controlling the desired amount of  Kikai)
AP:  3 (if SLK = 6+ , then AP cost becomes 2 / if SLK = 9+ then AP cost becomes 1)

Description: Mushi Bunshin no Jutsu is a technique utilized by the Aburame Clan. The user makes the Kikai Bugs form themselves into a shape resembling the user and throws a Henge no Jutsu over them to disguise them completely. This can serve as a distraction or a good way to trick the opponent as the real user can keep close and utilize Jutsu in order to fool the opponent even more.

Limit: Aburame Clan.

B-Rank

Quote :

Mushi Kabe no Jutsu - Insect Wall Technique
Skill: Aburame Clan Jutsu
Rank: B Rank
Type: Defense
Range: 0-5 meters diameter dome
Chakra: 11 ( + needed cost for controlling the desired amount of  Kikai)
AP:  3 (if SLK = 6+ , then AP cost becomes 2 / if SLK = 9+ then AP cost becomes 1)

Description: Mushi Kabe no Jutsu is a technique Utilized by the Aburame Clan. The user makes his kikai bugs spin around him within an area  of 5 meters forming a vortex around the user and his allies. The bugs will damage and strike back anyone and anything that comes into contact with them. Because they are charged with chakra they are solid enough to strike back Kunai, Swords, Punches, Kicks and even large objects like boulders will be pushes away by the fast spinning vortex of insects. Outside the Vortex if the user still has enough bugs he can utilize other Jutsu by use of his bugs. The user needs 2 times his own body size of bugs in order to perform this technique. The bugs are weak against explosions and elemental attacks.

Limit: Aburame Clan.

Quote :

Hijutsu: Mushi Mayu- Secret Technique: Insect Cocoon
Skill: Aburame Clan Jutsu
Rank: B Rank
Type: Supplementary
Range: Self
Chakra: 11 ( + needed cost for controlling the desired amount of  Kikai)
AP:  3 (if SLK = 6+ , then AP cost becomes 2 / if SLK = 9+ then AP cost becomes 1)

Description:Mushi Mayu is used by the Aburame Clan to give certain immunities to the hive and replenish numbers when this normally isn’t possible. As the user's body is already a hive of sorts for the insects, the user will encase themselves in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. As such when this technique is being employed, the user generally finds a safe location or otherwise can be guarded by their team-mate.
Once the jutsu is done preparing and all the users kikai are inside they will begin to multiply at accelerated speed.

-Immunity Strain
This will create a strain of kikai immune to 1 chakra type/element, this includes combinations like ice or scorch but only the combination and not the 2 pure elements used to create it. Only 1 immunity strain can be possesed by a single Aburame at one time. If the user wants to give an immunity to his/her kikai the following requisites must be met.
-Kikai must have suffered and survived the jutsu in question. Amount of survivors depends on chance of creating a succesfull strain  (1% chance per 45 kikai up to 90%), this is determinded by dice roll and admin discretion
-At least 1 kikai queen

This variation will kill of any kikai of the first generation inside the cocoon and breed a new generation. Total time is estimated at 1 hour. During this time the user cannot use his kikai for jutsu.

-Non immunity Strain
The jutsu can aslos be used to simply boost the number of kikai available, this will not whipe out and create a whole new generation but merely multiply the current amount of kikai
In combat this jutsu will increase the current amount of kikai inside the users body by 1.5 in 5 rounds

The cocoon can be hid as long as the user is able to get to the desired location.



Limit: Aburame Clan. at least 1 kikai queen

Quote :

Insect Jamming Technique
Skill: Aburame Clan Jutsu
Rank: B Rank
Type: Supplementary
Range: 0-25 meters
Chakra: 11 ( + needed cost for controlling the desired amount of  Kikai)
AP:  3 (if SLK = 6+ , then AP cost becomes 2 / if SLK = 9+ then AP cost becomes 1)

Description:The user has a large amount of their kikaichū and has them spread out over a wide area around themselves. The insects then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type shinobi's chakra-sensing ability, as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location.

Limit: Aburame Clan.

A-Rank

Quote :

Hijutsu: Mushitatsumaki - Secret Technique: Insect Tornado
Skill: Aburame Clan Jutsu
Rank: A Rank
Type: Attack
Range: 0-25 meters
Chakra: 15 ( + needed cost for controlling the desired amount of  Kikai)
AP:  3 (if SLK = 6+ , then AP cost becomes 2 / if SLK = 9+ then AP cost becomes 1)

Description:This technique covers the enemy's entire body with the kikaichū living inside the Aburame clan member's body. The chakra-sensing kikaichū spread over a wide range, and the moment they locate the enemy, the insects, following the user's orders, gather at once completely surrounding the target creating a fast-moving tornado that will seemingly disintegrate the target.

Limit: Aburame Clan.

Quote :

Mushi Taihou no Jutsu -  Insect Cannon Technique
Skill: Aburame Clan Jutsu
Rank: A Rank
Type: Attack
Range: 0-15 meters
Chakra: 14 ( + needed cost for controlling the desired amount of  Kikai)
AP:  3 (if SLK = 6+ , then AP cost becomes 2 / if SLK = 9+ then AP cost becomes 1)

Description:Mushi Taihou no Jutsu is a technique utilized by the Aburame Clan. The user assembles the insects in front of himself in a spherical form and makes them spin around as he charges them with a strong amount of chakra making the chakra spin around them. The user then launches the insects forward at the target. The chakra around the insects increases their speed to make them dash towards the target faster than a bullet. Their speed and rotation transforms them into a drill shaped form that destroys everything in it's path to the target. However the bugs move so fast that they loose ability to navigate and thus they can only fly in a straight line. Blocking against this move is near impossible as the bugs will drill through most anything in their path but seeing as they can only go straight forward it is possible to dodge them, however their extremely high speed will prevent many from doing so.

Limit: Aburame Clan.

S-Rank

Quote :

Mushi Dama - Insect Sphere
Skill: Aburame Clan Jutsu
Rank: S Rank
Type: Attack
Range: -
Chakra: 20 ( + needed cost for controlling the desired amount of  Kikai)
AP:  3 (if SLK = 6+ , then AP cost becomes 2 / if SLK = 9+ then AP cost becomes 1)

Description:Mushi Dama is a technique utilized by the Aburame Clan. The user dispatches a large swarm of Kikai bugs onto the opponent and makes them create a sphere around the target preventing it from escaping.
The bugs will then proceed to completely envelope the targets body and begin to suck away at their chakra also making any type of movement hard for the target.

Escaping or dodging this technique is impossible as the chakra bugs follow the targets chakra and will never leave him wherever he moves (accept for if the targets teleports or goes  underwater).  

As long as this technique is active the user must pay the per turn cost for having the chosen amount of kikai insects in action.
Limit: Aburame Clan.
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