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 Uzumaki, Kenshi (APPROVED!)

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Uzumaki Kenshi

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Age : 23
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PostSubject: Uzumaki, Kenshi (APPROVED!)   Tue 21 May - 19:41

Name: Uzumaki Kenshi

Age : 12

Sex: Male

Affiliation: Konoha

Clan/Family: Uzumaki

Merits:
Clan Membership
Kekei Genkai
Clan Heirdom
Primary Elemental Affinity: Doton
Primary Stat Boost: Seal Knowledge
Secondary Stat Boost: Intelligence
Bookworm
Born to Rule
Common Sense

Flaws:
Known Anathema: Uzumaki Bloodline + Heir
Jinxed Skill: Genjutsu
Intolerance: People who pick on the weaker ones/Bullies
Social Inept

Elemental Affinity: Doton

General Personality Outline: Friendly, Cheerful, Confident, Open minded, Honest, Smart, Calm.

Character Background:
Kenshi was born into the Uzumaki clan as the son of Uzumaki Karin and Uzumaki Satoshi. His mother is the clan leader and his father is a special jounin in sealing. Kenshi is the clan Heir and they tried to raise him as one. During the years they taught him a lot of things about the clan and their specialty. Kenshi decided very early that he wanted to become a shinobi so he could protect and uphold the clan’s honor.

To become a shinobi he started training himself the basics. He thought that would be best because it doesn’t matter what you do, you always need to know the basics. At the times that he wasn’t training he would wander around in the village looking for something to do. Kenshi doesn’t really have any friends. That is mostly because he is afraid that people would recognize him as the Heir to the Uzumaki clan and not as Kenshi. So he wanted to make a name for himself before he would get friends. Or maybe he might find someone that could see through him being a Heir and see him as the person he is.

When he didn’t find something to do in the village he often went to the playgrounds. He liked playing there and he sometimes played with other children when the parents weren’t around. That’s because the parents might recognize him and he didn’t want that to happen.

When Kenshi was old enough to enter the academy his mother taught him a sealing jutsu which could prove useful when the time comes. Kenshi himself was pretty smart so he thinks that the academy wouldn’t be all that hard. The hardest thing for him could be making a name for himself so he wouldn’t be seen as a Heir.

Mental Skills and Ranks: [109/110]
Academics : B
Chakra Control : C
Doton Jutsu : D
Fuuin Jutsu : C (Specialty: Supplementary)
Kekai Ninjutsu : C (Specialty: Supplementary)
Jikukan Ninjutsu: D (Specialty: Supplementary)
Nin Jutsu : D

Physical Skills and Ranks: [79/80]
Traps : C
Explosives : C
Stealth : C
Shuriken Jutsu : C
Survival : D
Athletics : E
Tracking : E


Social Skills and Ranks: [50/50]
Persuasion : D
Intimidation : C
Socialize : C
Empathy : D
Animal Ken :E

Stats: [64/65]
Seal Knowledge : 5+4=9
Stamina : 4
Speed : 3
Strength : 3
Intelligence : 3+2=5
Genjutsu : 1
Taijutsu : 2
Ninjutsu : 4

Starting Jutsu:
Youso Fuuin – Element Seal : C
Doton Kawa no Jutsu – Earth Hiding Technique : D
Kawarimi no Jutsu – Change of Body Stance Technique : E
Henge no Jutsu – Transformation Technique : E
Bunshin no Jutsu – Clone Technique : E
Nawanuke no Jutsu – Escaping Skill : E
Ayatsuito no Jutsu – String Reeling Technique : E


Last edited by Uzumaki Kenshi on Fri 24 May - 6:56; edited 3 times in total
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PostSubject: Re: Uzumaki, Kenshi (APPROVED!)   Thu 23 May - 5:53

Alright let's see what we got here.

Name...check

Age....check

Sex...check

Affiliation....check

Clan/Family...check

Merits and Flaws ....all check but remember that Merits and flaws are part of your character not just point values...as in you character will actually have to be a bookworm....and actually be socially inapt...that last one he is obviously from the background.
I would change the Known Anathema to not just include the bloodline,but also the fact he is a heir and thus is considered to have a more pure blood for genetic purposes. There are a few Uzumaki around but he has to be special. Wink

General personality outline....check

Character background....check

Mental skills...check...1 point left

Physical skills...check....but you leave 12 points unused, are you sure about this?

Social skills...check...but you keep 2 points unused.

I might be mistaken, but I believe you have 5 points unused in your stats and a Genjutsu of 1.....are you sure about this? Just checking I might have miscalculated but it would definitely help if you helped calculate.

Starting Jutsu check.



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PostSubject: Re: Uzumaki, Kenshi (APPROVED!)   Thu 23 May - 23:36

Alright all check I believe, only thing left is to see whether you are ok with the leftover points or whether you correct me due to a miscalculation. But this character is within lines. and thus accepted as is.
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Uzumaki Kenshi

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Age : 23
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PostSubject: Re: Uzumaki, Kenshi (APPROVED!)   Fri 24 May - 3:24

I changed my skills a bit and now there won't be many points left.
I have no problems with the merrits and i'll do my best to play them out.
And i'm not going to use genjutsu so lvl 1 is fine Smile
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PostSubject: Re: Uzumaki, Kenshi (APPROVED!)   Fri 24 May - 13:05

Not using Genjutsu is one thing. But Genjutsu is also the stat which represents your natural ability with genjutsu and countering and seeing through genjutsu....which is what? Well the Stat page should explain it I believe but it basically represents your characters level of consciousness and understanding of it. In other words it is your perception stat.
In other words among other things with a Genjutsu stat of 1 you'll be the easiest guy to be trapped effectively in a Genjutsu. Wink

Just saying. Let me recheck your skills. Sorry if this takes long but just want to make sure you're alright with all of it and understand what consequences it all could have and such. Because there's not really turning back after.

Mental Skills....Check

Physical Skills...Check

Social Skills...Check


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Uzumaki Kenshi

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Age : 23
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PostSubject: Re: Uzumaki, Kenshi (APPROVED!)   Fri 24 May - 18:22

I know what Genjutsu does and I know it can be usefull but right now there aren't many people who can use Genjutsu. And as an academy student I don't think I will face someone with genjutsu soon. But once I get some CP to put in it I will lvl it. If I lvl'd it now I would have 3 CP unused.
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PostSubject: Re: Uzumaki, Kenshi (APPROVED!)   Fri 24 May - 23:03

In that case you're all check.

And I believe we are done here. I shall go ahead and make a character page for you and eventually once we're all ready invite you to your first event.

Quote :
Name: Uzumaki Kenshi

Age : 12

Sex: Male

Affiliation: Konoha

Clan/Family: Uzumaki

Merits:
Clan Membership
Kekei Genkai
Clan Heirdom
Primary Elemental Affinity: Doton
Primary Stat Boost: Seal Knowledge
Secondary Stat Boost: Intelligence
Bookworm
Born to Rule
Common Sense

Flaws:
Known Anathema: Uzumaki Bloodline + Heir
Jinxed Skill: Genjutsu
Intolerance: People who pick on the weaker ones/Bullies
Social Inept

Elemental Affinity: Doton

General Personality Outline: Friendly, Cheerful, Confident, Open minded, Honest, Smart, Calm.

Character Background:
Kenshi was born into the Uzumaki clan as the son of Uzumaki Karin and Uzumaki Satoshi. His mother is the clan leader and his father is a special jounin in sealing. Kenshi is the clan Heir and they tried to raise him as one. During the years they taught him a lot of things about the clan and their specialty. Kenshi decided very early that he wanted to become a shinobi so he could protect and uphold the clan’s honor.

To become a shinobi he started training himself the basics. He thought that would be best because it doesn’t matter what you do, you always need to know the basics. At the times that he wasn’t training he would wander around in the village looking for something to do. Kenshi doesn’t really have any friends. That is mostly because he is afraid that people would recognize him as the Heir to the Uzumaki clan and not as Kenshi. So he wanted to make a name for himself before he would get friends. Or maybe he might find someone that could see through him being a Heir and see him as the person he is.

When he didn’t find something to do in the village he often went to the playgrounds. He liked playing there and he sometimes played with other children when the parents weren’t around. That’s because the parents might recognize him and he didn’t want that to happen.

When Kenshi was old enough to enter the academy his mother taught him a sealing jutsu which could prove useful when the time comes. Kenshi himself was pretty smart so he thinks that the academy wouldn’t be all that hard. The hardest thing for him could be making a name for himself so he wouldn’t be seen as a Heir.

Mental Skills and Ranks: [109/110]
Academics : B
Chakra Control : C
Doton Jutsu : D
Fuuin Jutsu : C (Specialty: Supplementary)
Kekai Ninjutsu : C (Specialty: Supplementary)
Jikukan Ninjutsu: D (Specialty: Supplementary)
Nin Jutsu : D

Physical Skills and Ranks: [79/80]
Traps : C
Explosives : C
Stealth : C
Shuriken Jutsu : C
Survival : D
Athletics : E
Tracking : E


Social Skills and Ranks: [50/50]
Persuasion : D
Intimidation : C
Socialize : C
Empathy : D
Animal Ken :E

Stats: [64/65]
Seal Knowledge : 5+4=9
Stamina : 4
Speed : 3
Strength : 3
Intelligence : 3+2=5
Genjutsu : 1
Taijutsu : 2
Ninjutsu : 4

Starting Jutsu:
Youso Fuuin – Element Seal : C
Doton Kawa no Jutsu – Earth Hiding Technique : D
Kawarimi no Jutsu – Change of Body Stance Technique : E
Henge no Jutsu – Transformation Technique : E
Bunshin no Jutsu – Clone Technique : E
Nawanuke no Jutsu – Escaping Skill : E
Ayatsuito no Jutsu – String Reeling Technique : E

999999 ADMIN SEAL OF APPROVAL 999999
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